AI Insights · Timothy · September 2024
Top 5 School Games on Android in Italy: Q3 2024 Performance
Discover the performance trends of the top school games on Android in Italy during Q3 2024, highlighting key metrics like downloads and active users.
In the third quarter of 2024, the top school games on the Android platform in Italy showcased varying performance metrics. The data, sourced from Sensor Tower, provides insights into the weekly downloads, revenue, and active users for these popular apps.
Teacher Simulator: School Days saw a notable fluctuation in its metrics. Weekly downloads began at approximately 9.3K in early July and experienced a dip mid-quarter, reaching around 2.3K, before climbing back to 9K at the end of September. Weekly revenue peaked at $29 in the second week of July, with a few ups and downs, concluding the quarter at $14. Meanwhile, weekly active users started at 16.4K, dipped to 6.4K mid-quarter, and rebounded to nearly 15K by the end of September.
SCHOOLBOY RUNAWAY - STEALTH did not generate any revenue but displayed a varied download pattern. Starting at 1K downloads at the beginning of the quarter, the game saw a peak of 3.6K in the first week of August, ending the quarter with 816 downloads. Weekly active users followed a similar trend, starting at 2.2K, peaking at 9.7K in early September, and decreasing to 6.1K by the end of the quarter.
Happy Daycare Stories - School maintained a consistent download rate throughout the quarter, with a slight peak of 1.8K at the beginning of August. Revenue was modest, peaking at $12 in mid-September. The app's weekly active users started at 2.2K, slightly decreased to 1.9K by the end of September.
High School Girl Life Sim 3D did not report any revenue for the quarter. Downloads started at 489 and peaked at 1.8K in late August, before ending the quarter at 558. The weekly active users showed an upward trend from 2.2K to a peak of 3.7K in early September, before closing the quarter at 2.7K.
Lastly, Sunny School Stories experienced a steady download rate, with a peak of 1.1K in late July. Revenue was highest at $30 in the first week of July, with no revenue reported in the latter part of the quarter. Active users started at 1.7K and decreased to 1.3K by the end of September.
For more detailed insights and data, visit Sensor Tower.